Video Game Technology
(eBook)

Book Cover
Average Rating
Author
Published
The Child's World, Inc., 2023.
Format
eBook
ISBN
9781503883970
Lexile measure
760L
Status
Available Online

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Language
English
Lexile measure
760

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Citations

APA Citation, 7th Edition (style guide)

Amy C. Rea., & Amy C. Rea|AUTHOR. (2023). Video Game Technology . The Child's World, Inc..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Amy C. Rea and Amy C. Rea|AUTHOR. 2023. Video Game Technology. The Child's World, Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Amy C. Rea and Amy C. Rea|AUTHOR. Video Game Technology The Child's World, Inc, 2023.

MLA Citation, 9th Edition (style guide)

Amy C. Rea, and Amy C. Rea|AUTHOR. Video Game Technology The Child's World, Inc., 2023.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID0cb28318-edf5-7785-a376-c3bf348cf3b1-eng
Full titlevideo game technology
Authorrea amy c
Grouping Categorybook
Last Update2024-05-30 14:39:07PM
Last Indexed2024-05-31 23:27:16PM

Book Cover Information

Image Sourcehoopla
First LoadedAug 14, 2023
Last UsedFeb 26, 2024

Hoopla Extract Information

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    [synopsis] => Introduces readers to significant developments in video game technology and explores how those inventions and discoveries led to further advancements. Additional features include a table of contents, infographics to help readers learn more about the topic, Fast Facts, critical thinking questions, a phonetic glossary, an index, a selected bibliography, and sources for further research. Author/Illustrator biography Educational front/back matter Glossary of key words Index Infographics Informative sidebars Phonetics Photo captions Sources for further research Suggested websites Table of contents Advancements in technology often build upon one another. This narrative nonfiction series examines cutting-edge technologies of today, demonstrating how earlier inventions and discoveries helped to pave the way for new ones. Each book examines a different area of technology, offering readers a look at the advancements involved in high-interest topics such as movies, space, sports, and video games. Additional features include a table of contents, infographics to help readers learn more about the topic, Fast Facts, critical thinking questions, a phonetic glossary, an index, a selected bibliography, and sources for further research.
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